????æ­£å?????·²ç»??»é??steamå¹³å?°ï??¤ä?ä¼??????å¤?ï¼???????¥å¥½è¯???è¿?????常é???ï¼?为ä?å¸??©å?ä¼?伴们游æ??æµ???åºþ>??ä½?éª?ï¼?è¿???ç»?大å?å¸þ=?¥ä???ColdCode?????äº?????ä¹±æ?æ¼?é£??´æ¸¸???§è?½ä?????å­?/a>????ï¼?ä¸?èµ·ç??ä¸??·ä?????ä½??§ã??

????ä¹±æ?æ¼?é£??´ã??游æ???§è?½ä?????å­þ=???? 游æ????ä¹?ä¼???ï¼? 1

????游æ???§è?½ä?????å­þ=????

??????????å­??¨ç????ä¹????

????1) ä¸??¹å???°æ??ç¡?»¶èµ?æº???

????2) ç¬þ@??å®??¹æ¸¸??è§?????

????3) ä¸?使ç?¨ç?ä¸???a href="/heji/sygj" target="_blank">å·¥å??/a>ç¨?åº???

????4) ????ä½???游æ??æµ???åºþ??éª???

?????·ä???ä½?å¦?ä¸?:

????ç¬??æ­¥ï?å½»å??³é??¹¶ç»???游æ??è¿?ç¨? ( å¦?????å¼?????è¯? )

????ç¬??æ­¥ï???ä¸? Windowså¿???/a>??a href="/heji/ptyx" target="_blank">ç»???[ Win ] + [ R ] , ä¼??ºç?°ä?ä¸ [ è¿?è¡? ] çª??£ã??

????ç¬??æ­¥ï??¨è?è¡?çª??£ä¸­, ç²?è´´ä????è¡??½ä»¤, 并å??è½?/p>

????%LOCALAPPDATA%\Insurgency\Saved\Config\WindowsClient\Engine.ini

????* å¦???è¿????°å??¹å??å§???ç½???

????* 请å??å½»å??³é??¹¶ç»???游æ??è¿?ç¨???

????* ???¨è?è¡?çª??£ä¸­, ç²?è´´ä????è¡??½ä»¤, 并å??è½?/p>

????%LOCALAPPDATA%\Insurgency\Saved\Config\WindowsClient\

????* è¿??¥è???件夹ä¹???, ?¶å?????¤é???¢ç?? [ Engine.ini ] ??ä»? ???°è?è¡?游æ??, ?³å???¢å?å®??¹é?认è?ç½???

????ç¬???æ­¥ï??¨æ??å¼??? [ Engine.ini ] ??????æ¡£ç??£ä¸­,??ä¸? Windows å¿??·é????? [ Ctrl ] + [ A ] , ???¤æ?空æ?´ä¸ª??????å®? 并ä?å­? ( ä¸?è¦??³é???? )

????ä¹±æ?æ¼?é£??´ã??游æ???§è?½ä?????å­þ=???? 游æ????ä¹?ä¼???ï¼? 2

????ç¬??æ­¥ï??¨æ??å¼??? [ Engine.ini ] ??????æ¡£ç??£ä¸­, å®??´ç?è´´ä?????å®? ( 注æ??ç»?å°¾é?¨å?? )

????[Core.System]

????Paths=../../../Engine/Content

????Paths=%GAMEDIR%Content

????Paths=../../../Insurgency/Plugins/Wwise/Content

????Paths=../../../Engine/Plugins/Editor/CryptoKeys/Content

????Paths=../../../Engine/Plugins/Enterprise/DatasmithContent/Content

????Paths=../../../Engine/Plugins/Media/MediaCompositing/Content

????[/script/engine.engine]

????bUseVSync=false

????MaxPixelShaderAdditiveComplexityCount=128

????MaxES2PixelShaderAdditiveComplexityCount=45

????IdealLightMapDensity=0.02

????MaxLightMapDensity=0.05

????[/script/engine.garbagecollectionsettings]

????TimeBetweenPurgingPendingKillObjects=15

????[/script/engine.renderersettings]

????r.SkeletalMeshLODBias=10

????r.MotionBlurQuality=0

????r.AmbientOcclusionMipLevelFactor=0.0

????r.AmbientOcclusionMaxQuality=0

????r.AmbientOcclusionLevels=0

????r.AmbientOcclusionRadiusScale=0.0

????r.DefaultFeature.Bloom=False

????r.DefaultFeature.AmbientOcclusion=False

????r.DefaultFeature.AmbientOcclusionStaticFraction=False

????r.DefaultFeature.AutoExposure=False

????r.DistanceFieldAO=0

????r.VolumetricFog=0

????r.VolumetricFog.GridPixelSize=0

????r.VolumetricFog.GridSizeZ=0

????r.AllowLandscapeShadows=0

????r.LightMaxDrawDistanceScale=0

????r.ParticleLightQuality=0

????r.LightPropagationVolume=0

????r.ReflectionEnvironment=0

????r.MSAA.CompositingSampleCount=1

????r.ViewDistanceScale=0.6

????r.PostProcessAAQuality=0

????r.BlurGBuffer=0

????r.DepthOfFieldQuality=0

????r.RenderTargetPoolMin=5

????r.LensFlareQuality=0

????r.SceneColorFringeQuality=0

????r.BloomQuality=0

????r.FastBlurThreshold=0

????r.Upscale.Quality=0

????r.Tonemapper.GrainQuantization=0

????r.TonemapperQuality=0

????r.LightShaftQuality=0

????r.RefractionQuality=0

????r.Shadow.MaxResolution=2

????r.Shadow.DistanceScale=0.001

????r.Shadow.CachedShadowsCastFromMovablePrimitives=0

????r.ShadowQuality=0

????r.Shadow.CSM.MaxCascades=1

????r.Shadow.RadiusThreshold=0.1

????r.Shadow.CSM.TransitionScale=0

????r.LPV.RSMResolution=4

????r.Streaming.MipBias=0

????r.Streaming.PoolSize=2000

????r.FinishCurrentFrame=0

????r.MaxAnisotropy=8

????r.TranslucencyLightingVolumeDim=6

????r.SSR=0

????r.SceneColorFormat=2

????r.DetailMode=0

????r.TranslucencyVolumeBlur=0

????r.SSS.Scale=0

????r.SSS.SampleSet=0

????r.SSS.Quality=0

????r.SSS.HalfRes=1

????r.GBufferFormat=3

????r.VirtualTexture=1

????r.VirtualTextureReducedMemory=1

????s.AsyncLoadingThreadEnabled=1

????r.MaterialQualityLevel=0

????r.Filter.SizeScale=0.2

????r.setres=640x480wf

????r.Tonemapper.Sharpen=0.1

????r.TonemapperGamma=2.5

????r.DeferSkeletalDynamicDataUpdateUntilGDME=1

????r.DeferUniformBufferUpdatesUntilVisible=1

????r.DoInitViewsLightingAfterPrepass=1

????r.SkinCache.Mode=1

????r.ClearWithExcludeRects=2

????r.CreateShadersOnLoad=1

????r.OptimizeForUAVPerformance=1

????[ConsoleVariables]

????AllowAsyncRenderThreadUpdates=1

????AllowAsyncRenderThreadUpdates=1

????AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=1

????AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=1

????AllowAsyncRenderThreadUpdatesEditor=1

????AllowAsyncRenderThreadUpdatesEditor=1

????r.DeferSkeletalDynamicDataUpdateUntilGDME=1

????r.DeferUniformBufferUpdatesUntilVisible=1

????r.DoInitViewsLightingAfterPrepass=1

????r.SkinCache.Mode=1

????r.ClearWithExcludeRects=2

????r.CreateShadersOnLoad=1

????[TextureStreaming]

????BoostPlayerTextures=1.0

????AllowStreamingLightmaps=False

????r.Streaming.DropMips=0

????r.Streaming.LimitPoolSizeToVRAM=0

????r.Streaming.MipBias=0

????r.Streaming.UseAllMips=1

????r.Streaming.UseMaterialData=1

????r.Streaming.UseNewMetrics=1

????r.Streaming.UsePerTextureBias=1

????请å??¶ç?è´´ä?è¿°å??容ã??

????ä¹±æ?æ¼?é£??´ã??游æ???§è?½ä?????å­þ=???? 游æ????ä¹?ä¼???ï¼? 3

????�???�( ???? )

????? [ Steam - 游æ??åº? ] ä¸??[ é¼????³é? ] ??? [ Insurgency: Sanstorm ] - [ å±?? ]ï¼??¹å? [ 设置???¨é??é¡ ] ???? è¾??¥ä????è¡???容并ä¿?å­?:-USEALLAVAILABLECORES??

????ç¬??æ­¥ï????¨æ¸¸??, äº???游æ????

??????�?��??� E3 1230 V5 + 16G DDR4 + GTX 950??

????ä¼?????, 使ç? [ 1080p ??辨ç?? ] + [ ?¨æ??ä½????? ] ä¹?ä¼?ä¸??´æ????帧ã??

????ä¼?????, 使ç? [ 1080p ??辨ç?? ] + [ ?¨æ??é«????? ] , ä¸?????å¸? 帧æ?°ç¨³å®???9帧ã??

????以ä?å°±æ???³ä?游æ???§è?½ä?????å­þ=???????¸å?³å??äº??ç¥?大å?游æ??ä½?éª???å¿?

?¨è????读ï?

??????ä¹±æ?æ¼?é£??´å?¨æ??????????´å???æ¼?ç¤?/u>

??????ä¹±æ?æ¼?é£??´æ??ä¹?å¼???

??????ä¹±æ?æ¼?é£??´å?³å?¡æ??å­þA?é¢?è¯þA§£

?´å???容ï???ä¹±ï?æ²?æ¼?é£??´ä?é¢???ä¹±ï?æ²?æ¼?é£??´è???

>>?¥ç????ä¹±ï?æ²?æ¼?é£??´å?¨é?¨æ?»ç??lt;<

è¿?äº?????³è?????ï¼?

�??��/h2>

0?¡è?è®?/p>