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build_cost = -0.95????#建ç?è´¹ç?? 绿æ??95%
global_unrest = -100????#?½å?ä¸?满å? 绿æ??
global_tax_modifier = 2????#?½å?ç¨???/a>%
local_population_growth = 50????#人å?£å??? 50%
global_monthly_state_loyalty = 10????#??份å?è¯?åº?/p>
happiness_for_same_culture_modifier = 0.5????#主æ?????幸ç?åº?
land_morale_modifier = 1????#????�?%
naval_morale_modifier = 1????#æµ·å??å£??%
global_manpower_modifier = 1????#?½å?人å??%
manpower_recovery_speed = 2????#人å???¢å???åº?
max_attrition = -0.95????#??大æ????% ç»?95%
supply_limit_modifier = 10????#è¡¥ç?ä¸???%
fort_level = 5????#???¡ç?çº?/p>
monthly_legitimacy = 1????#æ¯???æ£ç???/p>
agressive_expansion_monthly_change = -1????#ä¾µç?¥æ?§æ?©å?åºþ@????
global_capital_trade_routes = 10????#é¦??½è??£è·¯çº?/p>
local_research_points_modifier = 10????#??究ç??
ruler_popularity_gain = 10????#ç»?æ²»è??人æ?å¢???
integrate_speed = 10????#?´å????åº?/p>
monthly_local_governor_wage = -0.95????#?»ç?£æ?¥é?? 绿æ??95%
monthly_character_loyalty = 10????#�??���/p>
subject_loyalty = 50????#??å±??½å?è¯?åº?/p>
navy_maintenance_cost = -0.95????#æµ·å??维修费ç??
country_civilization_value = 50????#?½å?????åºþ>?çº? 50%
local_monthly_civilization = 50????#æ¯???????åºþ@????% 50%
experience_decay = -0.95????#??????� �95%
barbarian_spawn_chance = -1????#?????ºç?°å????% -100%
monthly_tyranny = -5????#æ¯????´æ?¿åº¦
monthly_general_loyalty = 2????#�??�����/p>
monthly_admiral_loyalty = 2????#æ¯???æµ·å??å°?é¢?å¿?è¯?åº?/p>
monthly_governor_loyalty = 2????#æ¯????»ç?£å?è¯?åº?/p>
next_ruler_legitimacy = 100????#ä¸?ä»»ç?æ²»è????æ£ç???/p>
enslavement_efficiency = 10????#??奴æ????% 1000%
local_citizen_happyness = 0.5????#???°å???幸ç?åº?
local_freemen_happyness = 0.5????#???°è???±æ?幸ç?åº?
local_tribesmen_happyness = 0.5????#???°é?¨è?½å?æ°?幸ç?åº?
stability_cost_modifier = -0.95????#ç¥??ç¥??µè??¨è?±è´¹% 绿æ??95%
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