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build_cost = -0.95????#建ç?è´¹ç?? 绿æ??95%

global_unrest = -100????#?½å?ä¸?满å? 绿æ??

global_tax_modifier = 2????#?½å?ç¨???/a>%

local_population_growth = 50????#人å?£å??? 50%

global_monthly_state_loyalty = 10????#??份å?è¯?åº?/p>

happiness_for_same_culture_modifier = 0.5????#主æ?????幸ç?åº?

land_morale_modifier = 1????#????�?%

naval_morale_modifier = 1????#æµ·å??å£??%

global_manpower_modifier = 1????#?½å?人å??%

manpower_recovery_speed = 2????#人å???¢å???åº?

max_attrition = -0.95????#??大æ????% ç»?95%

supply_limit_modifier = 10????#è¡¥ç?ä¸???%

fort_level = 5????#???¡ç?çº?/p>

monthly_legitimacy = 1????#æ¯???æ­£ç???/p>

agressive_expansion_monthly_change = -1????#ä¾µç?¥æ?§æ?©å?åºþ@????

global_capital_trade_routes = 10????#é¦??½è??£è·¯çº?/p>

local_research_points_modifier = 10????#??究ç??

ruler_popularity_gain = 10????#ç»?æ²»è??人æ?å¢???

integrate_speed = 10????#?´å????åº?/p>

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subject_loyalty = 50????#??å±??½å?è¯?åº?/p>

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country_civilization_value = 50????#?½å?????åºþ>?çº? 50%

local_monthly_civilization = 50????#æ¯???????åºþ@????% 50%

experience_decay = -0.95????#??????� �95%

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next_ruler_legitimacy = 100????#ä¸?ä»»ç?æ²»è????æ­£ç???/p>

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