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ä¸?è½?itcher_atr_abl.lua??a href="/azrjhj/bjjsbrj" target="_blank">è®°ä???/a>??å¼?????ç´¢å?°ä??¢è?æ®?br /> DefAbility({Name = "Strength1", AttrsMod = {Damage_Mult = 1.07, Defence = {Parry_Mod = 7}, PointMax = {VP_Mod = 50}, EffectResistance = {Bleeding_Mod = -7, Falter_Mod = -7}}})
DefAbility({Name = "Strength1 Upgrade1", AttrsMod = {Damage_Mult = 1.35, EffectImmunity = {Pain = 1}, EffectResistance = {Pain_Mult = 0}, Defence = {Parry_Mult = 0.7, Dodge_Mult = 0.7}}, UsageConditions = {AlcoholLevelGE = 20}, StartingConditions = {AbilityRequired = "Strength1"}})
DefAbility({Name = "Strength1 Upgrade2", AttrsMod = {Damage_Mult = 1.8}, UsageConditions = {VitalityPercentageLE = 50}})

Name = "Strength1"??? ? ????�?�br /> AttrsMod = {Damage_Mult = 1.07, Defence = {Parry_Mod = 7}
Damage_Mult = 1.07? ?»å?»å??? 7%? 注æ??:1.07=7%?? 1.2??è¯?å°±æ??0%äº?
Defence = {Parry_Mod = 7},? ?¼æ?¡å???7%? è¿?????ä½?????äº?...?°å?????å°±æ????
PointMax = {VP_Mod = 50}, �??�??50??/p>

EffectResistance = {Bleeding_Mod = -7, Falter_Mod = -7}?? ???§å???
Bleeding_Mod = -7?? ???�??? �??7%
Falter_Mod = -7? ?»å??????? å¢???7%
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Name = "Strength1 Upgrade1",?? ?³Â? ????ç¬??级ä????ä¸?????..ä¹?å°±æ????å±????½å??..
AttrsMod = {Damage_Mult = 1.35?? ??ä¸?..?»å?»å???35%
Defence = {Parry_Mult = 0.7, Dodge_Mult = 0.7? è¿????????¢æ????ä¸???..
Parry_Mult = 0.7? ????º²-70%?
Dodge_Mult = 0.7 ???¼æ??70%
AlcoholLevelGE = 20? �??��20%

DefAbility({Name = "Strength1 Upgrade2", AttrsMod = {Damage_Mult = 1.8}, UsageConditions = {VitalityPercentageLE = 50}})
AttrsMod = {Damage_Mult = 1.8}, ?Ȍ?Ȍ???80%
UsageConditions = {VitalityPercentageLE = 50}
UsageConditions è§þ@???¡ä»¶
VitalityPercentageLE = 50 ???½å?äº?50%

Name = "Dexterity? ? ?ºæ??(????
Name = "Endurance ? ????
Name = "Intelligence ??ºæ??/a>

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