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精彩åº?游æ??ç½? 2016-08-19 17:45:00

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??a href="/azrjhj/bjjsbrj" target="_blank">è®°ä???/a>??å¼?游æ?????\data\DLC0002\scripts\prefabs\player_common.lua??ä»?/a>ï¼???nst:AddComponent("resurrectable")ä¸?ä¸?è¡????¥ä»¥ä¸???容ï?

TheInput:AddKeyUpHandler(KEY_1, function()

if TheInput:IsKeyDown(KEY_CTRL) then

local map = TheSim:FindFirstEntityWithTag("minimap")

local x,y,z = GetPlayer().Transform:GetWorldPosition()

map.MiniMap:ShowArea(x, y, z, 10000)

end

end)

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?¨è?äº?????å¼?游æ?????\data\DLC0002\scripts\tuning.lua??件ï?å°?以ä???容ï?

STACK_SIZE_LARGEITEM = 10,

STACK_SIZE_MEDITEM = 20,

STACK_SIZE_SMALLITEM = 40,

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STACK_SIZE_LARGEITEM = 999,

STACK_SIZE_MEDITEM = 999,

STACK_SIZE_SMALLITEM = 999,

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?¨è?äº?????å¼?游æ?????\data\scripts\prefabs\rocks.lua??件ï?

1.??'nitre', 0.25},??ä¸?ä¸?è¡????¥ä»¥ä¸???容ï?

{'goldnugget', 1.00},

{'goldnugget', 1.00},

{'goldnugget', 1.00},

2.??'goldnugget', 0.25},??ä¸?ä¸?è¡????¥ä»¥ä¸???容ï?

{'goldnugget', 1.00},

{'goldnugget', 1.00},

{'goldnugget', 1.00},

3.??'rocks', 0.6},??ä¸?ä¸?è¡????¥ä»¥ä¸???容ï?

{'goldnugget', 1.00},

{'goldnugget', 1.00},

{'goldnugget', 1.00},

4.??'rocks', 0.4},??ä¸?ä¸?è¡????¥ä»¥ä¸???容ï?

{'goldnugget', 1.00},

{'goldnugget', 1.00},

{'goldnugget', 1.00},

5.??'rocks', 0.2},??ä¸?ä¸?è¡????¥ä»¥ä¸???容ï?

{'goldnugget', 1.00},

{'goldnugget', 1.00},

{'goldnugget', 1.00},

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?¨è?äº?????å¼?游æ?????\data\DLC0002\scripts\components\crop.lua ??件ï?å°?以ä???容ï? harvester.components.inventory:Give Item(product) ?¿æ??¸ºï¼? harvester.components.inventory:GiveItem(SpawnPrefab(self.product_prefab)) harvester.components.inventory:GiveItem(SpawnPrefab(self.product_prefab)) harvester.components.inventory:GiveItem(SpawnPrefab(self.product_prefab)) ? ? ä¸? æ¬ ? ? 3 ä¸ äº ?? ï¼? ? ? ? å¤? å°? ï¼? å° å¤? ? å¤? å°? è¡? harvester.components.inventory:GiveItem(SpawnPrefab(self.product_prefab)) ?³å??/p>

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?¨è?äº?????å¼?游æ?????\data\DLC0002\scripts\components\stewer.lua??件ï?å°?以ä???容ï?

harvester.components.inventory:GiveItem(loot, nil, Vector3(TheSim:GetScreenPos(self.inst.Transform:GetWorldPosition())))

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harvester.components.inventory:GiveItem(SpawnPrefab(self.product))

harvester.components.inventory:GiveItem(SpawnPrefab(self.product))

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