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  • 大å?ï¼?18M
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  • ç±»å???游æ??è¡¥ä?
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  • ?¶é?´ï?2009-12-26
  • å®?ç½?ï¼?????/li>
  • ???ï¼?Windows10, Windows8, Windows7, WinVista, WinXP
  • å®??¨æ?æµ?ï¼?????ä»?/span>360??è¿??¾è???è¿???å±±é??è¿???????è¿?
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???£è?????ºï?Field of Gloryï¼???v1.02??级档

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Changes in Version 1.02

New Features

??? * Private challenges. You can now addpasswords to multiplayerchallenges so only your desired opponent can access them. Private challenges are marked with a padlock.
??? * Delete challenges. You can now remove any unaccepted challenges you have made.
??? * 3 New scenarios
????????? o Cisapline Gaul Scenario
????????? o Indian-Macedonian Starter Army battle 3
????????? o Invasion of Macedon scenario
??? * 9 new unit graphics
????????? o Indian Four Horse Heavy Chariot
????????? o Indian Four Horse Heavy Chariot Commander
????????? o Indian Elephant
????????? o Indian Elephant Commander
????????? o Indian Cavalry
????????? o Indian Cavalry Commander
????????? o Indian Bowmen, MF
????????? o Indian Javelinmen, MF
????????? o Gallic Soldurii, 2 variations, HF

Bug Fixes

??? * Heraclea Scenario: A pike battlegroup was set as MF.
??? * Scenario Builder: Default all general images to have basic general settings.
??? * Logic: Ranged combat only causes a cohesion test when there are two or more attacker hits.
??? * Rear attack bonus is now applied in all situations except when a light unit is attacking a non-light unit.
??? * Logic: Fragmented units were evading in some situations where they were not allowed to.
??? * Change: Anyone charging LF/LH in the rear to get combat benefits and do reduce their cohesion.
??? * AI: Now waits then re-tries twice before displaying an order error.
??? * Changed the name of ??Mounted Bow?? to ??Bow?? in all displays.
??? * Elephant charge sound effect updated.
??? * New file read/write method.
??? * One celtic chariot image was too large.
??? * Some unit VP costs.
??? * Three German warrior figures replaced as their facing was not clear.
??? * Revised help pages to fix mistakes and add detail.
??? * Fixed Crash - Another possible null pointer exception in gamelogic.s.CohesionDieModifier.CombatCohesionTest.
??? * Logic: Fragmented units were still evading in some situations where they were not allowed to.
??? * Fixed crash - In map editor, unit type object is now updated to reflect any change to the unit type enum.? This fixes the crash when e.g. changing a mob into a scythed chariot.
??? * Fixed Crash - Net: Crash on decompression and incorrect compression on PowerPC.
??? * Fixed Crash - Null pointer exceptions in gameinstance.Program.folderPathX.
??? * Size of Ancient British generals chariot.
??? * Some units were taking shooting cohesion tests too often.
??? * Fixed Crash - UI: Null pointer exception in uiplayer.RecyclableSound.soundGet.
??? * UI: Out-of-command icons are now always updated in the deployment phase.
??? * UI: Performance slowdown after very many combats have happened in one game, due to excessively long summary.
??? * UI: Text field and text view controls now convert the encoding of keys to be UTF-8 so it supports special characters such as accents in other languages.

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